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Traps
Traps is a trap game where a player is in a indoor room setting with different types of traps around him. A player's goal is to overcome these traps and reach next room.
My Role : Programmer/Game Engine Development
Team Size : 4
Tools used : VS2013 for DirectX, Unity 3D for prototyping
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My contribution towards this project was to construct from scratch a fully functional graphics engine, with library construction for game development.
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Also implemented is a framework for loading 3D objects on screen.
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Added collision detection mechanisms for different types of objects including Sphere, cylinder, cone and capsule.
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