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Traps

       Traps is a trap game where a player is in a indoor room setting with different types of traps around him. A player's goal is to overcome these traps and reach next room.

My Role : Programmer/Game Engine Development

Team Size : 4

Tools used : VS2013 for DirectX, Unity 3D for prototyping

  • My contribution towards this project was to construct from scratch a fully functional graphics engine, with library construction for game development.

  • Also implemented is a framework for loading 3D objects on screen.

  • Added collision detection mechanisms for different types of objects including Sphere, cylinder, cone and  capsule.

Gameplay Developer/Multiplayer Developer/Level Designer

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