Broken Time
Broken Time is a two-player cooperative murder mystery game in which players must work together to solve the murder of Richard de Eyre, the Keeper of Time, and prevent the total collapse of time.
My role : Gameplay and Network Programmer
Team size : 4
Tools used : Unity 5.1
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Added Networking and Multiplayer support to the game using Unity’s latest UNET API
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Added a feature where two players can participate in the same dialogue tree with one player’s choices being visible to the other player as well as direct the dialogue down different branching paths.
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Added a chat system that keeps track of number of unread messages & pops up a nitification whene a message ping is recieved. Also added was the whisper feature to support the potential expansion of 4 player game.
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Wrote all the Unit test for the game. Special atention was given to neworking commands using mocks.
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Actively involved in Gameplay programming and assisted with code architecture.





